When a peripheral entity is reduced to 0 hit points, it is disabled, reducing the capabilities of the whole creature but not defeating it.The peripherals represent limbs or modules attached to the core.It is the only component that has legendary actions, and is the component that must be defeated in order to defeat the creature as a whole.The core represents the main body – or agency – of the creature.When the mythic hits a creature, that creature loses attunement to one of their magic items.Ĭreatures within 120 feet of the mythic are not considered proficient with any skills.Ĭolossal or larger creatures can be represented by a group of "entities": a set of core statistics, and one or more peripheral statistics, each acting on its own initiative with its own actions. The mythic is proficient in all skills, tools and languages. If the mythic fails an ability check, it can choose to succeed instead. CR Increase the mythic's effective damage for 1 round by half of it's normal damage.The mythic cannot be surprised and always goes first in initiative order. Here are some ideas for mythic monster features. Most mythic creatures will have legendary resistance and legendary actions. If you feel the need to advance beyond CR 50, a creature grants an additional 80,000 XP for each challenge rating above 50. For example, if I wanted my monster to have 10,000 hit points, I could create it with four CR 49 statblocks. Further progression would simply be a case of increasing the hit point and damage values - you should instead consider creating the monster as a multi-statblock entity (see below). Since DC 30 represents an "impossible" task, and an attack bonus of +21 gives the monster a better than 50-percent chance of striking AC 30, I decided to end the CR track at that point. Monster Statistics by Challenge Rating CR Use this in conjunction with the Creating a Monster chapter in the DMG. ![]()
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